Last updated: April 22, 2007
Evolve 4.0
VOLVE    4.0

Mutation Settings Dialog

This dialog lets you change the mutation rates. The defaults should be fine though. But knock yourself out.

You can control the probability that a mutation will occur by going to the simulation options dialog. The mutation algorithm first decides if it will act at the instructon-level, or code block-level.

Mutation Type Instruction-level Code Block-level
Duplication Pick a random strand of instructions and repeat it at the same spot

Pick a random code block and add a copy to end of program

Deletion Pick a random strand of instructions and remove it

Pick a random code block and remove it.

Insertion Pick a random strand of instructions and insert it into a random spot.

insert a new code block and fill with random instructions.

Transposition Swap 2 random instruction strands

Swap 2 random code blocks

Modification Pick a random strand of instruction and modify it.

Pick a random code block and modify every single instruction or number

(NOTE: A strand is a sequence of instructions between 1 and 4.)

The setting Mutate Code Block controls the probability of performing a code block-level mutation versus an instruction-level mutation. The default is 25%, which means 1 out of 4 mutations will be code block-level mutations.

The setting Max. Code Blocks limits the size of mutated programs to never exceed this maximum number of code blocks. The default is 100.

The setting Max. Apply controls the number of time the mutation algorithm is applied before a new organism is born. The default is 10. This means that a random number from 1 to 10 is chosen before mutating a KFORTH program. The mutation algorithm is then applied this many times. To disable mutations you can set this to 0. This setting can be any number from 0 to 20.

See the section, Mutations/Replication for more information on how these probabilities control the mutation algorithm.